Texturing Improvements (Exterior) idea … Light Bulbs
I saw the topic of … Texturing Improvements (Exterior) … for the upcoming release(s) and wanted to provide some feedback on that.
MSFS does push the 3D modeling and rendering limits closer to … "maximum realism".
The switch to 8K textures for the Osprey was a great improvement for details like the "No step" labels etc. But whenever I look at the "Showcase cam - External 1" and look at the nacelle …
… there are two things that (at a 4K screen) stand out to me as "room for improvement":
- The "Jet Intake" triangle … has visible pixelation
- The green light … looks … hmm … "cartoonish"? (for lack of a better word)
The light has very sharp color edges to the nacelle, the color is very "flat" and the light lacks any level of detail.
I was not able to find really good images of the real Osprey lights … but at least they seem to consist of two parts and they have some translucency.
Many other MSFS aircraft seem to focus a lot on the light (bulb) modeling … perhaps because those objects do attract viewer attention. Here is one example from the H145 … I can see the cover glass, the PCBs and the LEDs:
I do not know how complicated such changes are … but IMHO they greatly add to realism.
- Miltech Simulations @MiltechSimulations
The switch to 8K on the Blank livery was very experimental - just wanted to see if any performance issues were reported. So far, no reports, so 8K External textures would be the way to go with future updates.
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Regarding the Jet Intake, I noticed that too. The decal texture is in fact of a lower resolution. When the textures were upscaled to 8K, the decal remained the same resolution. This will be improved with the upcoming update.
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I agree with this as well. In general, the exterior model is getting multiple improvements (texturing, details, etc.) These will be rolled out progressively in the next one or two updates.
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