v1.0.4 … (which is when I made the screenshots, but I guess this also applies to 1.0.5)
While looking at the 3D throttle in the cockpit I realized that it "feels odd". Especially at the beginning and the end this is very noticable.
- The 3D throttle position is not proportional to throttle input axis
I made some screenshots to validate my feeling …
and you can see:
- The Virpil raw data display ... which I used to find the proper axis positions
- the 3D throttle at 10%
- and red markers for the … 0, 5, 10, 20 and 30% position
- and in MSFS my throttle axis has a fully linear sensitivity
I can see many good reasons why the throttle position will not have a linear impact on the rotor power. But I would expect that the HOTAS axis gets a linear mapping to "its" 3D representation … because it feels (looks) strange, when I move my hardware throttle, and the 3D objects basically does not move at all.
- K@kawfeebassie
I can certainly concur with this. I have a Pro-Flight Helicopter Trainer with a cyclic, collective, etc. During final approach when the nacelles are greater than 75 degrees and your speed drops into that final approach mode where you need to control your descent in the 0-500 fpm range, it was almost impossible to stabilize power for the correct descent profile. I would barely touch my collective and I would be getting huge vertical speed variations where I would be see-sawing between climbing at 1000 fpm or descending at 1000+ fpm. Despite comfortably flying many other helicopters in both X-Plane and MSFS in realistic flight modes, I was flying the Osprey in easy mode because inducing VRS on final was a crap shoot I had very little real control over.
Creating a custom sensitivity curve for my collective axis was necessary to solve this problem, something I actually have never had to do before. In perspective, I guess it is not uncommon, since it seems depending on your particular flight controls, and lot of virtual pilots end up customizing these curves for a lot of aircraft. The curve that ended up working for me is attached. It shortened the lower power curve and made the high power curve much longer so I have more fine-grained control for final approach.
- In reply tonenenui⬆:Miltech Simulations @MiltechSimulations
I believe the two issues reported here are different.
Regarding throttle animations, I'll take a look as this is likely an easy fix. Animations on 3DS Max are by default non-linear, it may just be that we missed linearizing the animation for the throttle.
Now, regarding the power curve - this is not related to the throttle animation. At a high nacelle angle, it does require some practice to get used to throttle control as it's a very fine balance and the risk of entering a VRS is high. Adjusting the sensitivity curve would definitely assist you and that is purely subject to personal preference. Sensitivity and granularity also varies greatly between different throttle quadrants.
- J@JohnWicks
I'm having this exact issue of my throttle vibrating back and fourth like it's having a fit. I've tried everything to fix it but it won't stop. For me it starts as soon as I put the plane into autopilot with the speed set to hold. If I turn off the hold button it stops. If I turn off autopilot it stops. I have a Virpil throttle and this doesn't happen in any other plane I own for MSFS or DCS. I hope there is an update coming for it as I love the plane but this vibration is too annoying. Thanks.
- Miltech Simulations @MiltechSimulations
This is in fact a different (known) issue, currently being addressed. It happens with some throttle quadrants with higher refresh rate. Will be fixed shortly.
- J@JohnWicks
Thanks, keep up the great work.
- Progresswith handling this problem