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SUPERCARRIER PRO - TRACKED BUGS & UPDATES

By Miltech Simulations @MiltechSimulations
    2023-09-12 09:49:39.933Z2024-01-13 15:16:44.923Z

    Supercarrier Pro - KNOWN BUGS

    Supercarrier Pro CTDs - On Spawn or when Flying to Carrier

    Multiplayer Sync freezing screen after Restart

    "Shaky Camera"/"Shaky Ship" Bug - Moving Ships

    Misplaced Crew/Teleport not functioning/Quick Taxi not functioning

    TACAN/ILS Not Working

    Osprey/Harrier Sliding on the Deck

    Shimmering Vertical Lines behind the ship/Broken Wake Effects

    Shimmering "Bounding Box" on Arrestor Cables


    Supercarrier Pro - UPDATES

    Supercarrier Pro v1.0.0 - RELEASED Sept 14th, 2023

    Initial Release

    Supercarrier Pro v1.0.1 - Sept 29th, 2023

    • NEW: Aircraft hangar accessible on static ships
    • NEW: Aircraft will now spawn to deck on moving ships
    • NEW: Moving carriers will now be identifiable by ICAO Code
    • Fixed bugs with spawning on static carriers (eg. aircraft spawns under the deck)
    • Panel default vertical size fixed
    • Elevator position forgotten when panel is closed fixed
    • Typos on toolbar menu fixed
    • Automatically switch to landing tab after teleport to approach
    • POI market range increased
    • Ships wake made longer
    • F-35 color too dark improved
    • Colision surface fixed on static support ships

    Supercarrier Pro v1.0.2 - Hotfix Patch - Oct 3rd, 2023

    • Teleport to spawn radius - reduce to 1nm or less to avoid issues with aircraft teleporting from nearby airports
    • MP Sync spawning under the deck fixed
    • San Diego ZC07 missing spawn point/airport
    • Autoteleporting triggering when flying from coast to carrier bug
    • Added warning message when not in range of any carriers.
    • MP Autorestart improved

    Supercarrier Pro v1.0.3 - Released Nov 16th (Latest Version)

    • CVN-76 Island accuracy fixes. Island will be remodeled to represent late-Nimitz class carriers
    • Modern arrestors can be toggled "always on"
    • Modern arrestors reactivate automatically when you approach again
    • Effectiveness of arresting gear now depends on the aircraft. Arresting gear is now more effective the higher the stall speed of the aircraft
    • Bridge lights off during the daytime
    • Catapult 1 on Nimitz nose dip bug fixed
    • Aircraft-specific general fixes
    • Improved teleporting across all aircraft
    • Improvements to the compatibility of Osprey with moving ships
    • Animations "pointing in wrong direction/wrong side" fixed
    • Night lighting general improvements
    • Fixed misplaced crew at some locations
    • Nimitz deck texture missing double sided.
    • Fixed easy mode possible cheats
    • Improved night lighting on the hangar
    • General backend fixes
    • Tentative fix fo the Navigraph issue
    • LRLS alignment improvements

    Supercarrier Pro v1.1.0 Plans - TBD

    • Nimitz and Ford elevators fixed on static ships (movement not smooth)
    • When not in range fo Carrier, show a list of closest carriers and their heading
    • Added additional supporting ships to static vessels
    • Add helipad spawn points to support ship
    • Turn on/off Bridge lights on demand
    • Add hand lamps to crew for night ops
    • Animation reverting when variables are restarted bug fix
    • Option to deactivate aircraft and clutter inside hangar and deck
    • Add Taxi to Parking + guidance with animations
    • Add atmospheric sounds (carrier motor, etc.)
    • Add weather presets
    • Add animated catapult shuttle
    • Add model of interior of the island
    • Add landing path assistance for beginners.
    • When not in range of a carrier, show a list of closest carriers
    • Add fence to elevators to avoid aircraft falling off the deck
    • Add yellow lifttrucks
    • TACAN on moving ships - get bearing + range
    • PC app to add new locations on demand. App generates placement files given coordinates, for any of the included ships.
    • Crew animation improvements: Crew to walk closer to aircraft, improve walking and default pose, add more animated crew to populate the catapults.
    • French Carrier Charles de Gaulle introduced (Free)
    • Independence-Class ships introduced (Free)
    • CVN-69 added for free to keep the old Nimitz island with separate radar tower. 7-10 new locations added for CVN-69
    • 3 replies
    1. J
      John Barry Fuqua @jymp
        2023-11-02 10:39:23.555Z

        Supercarrier Pro animations not working with SU14 beta, Asobo working on fix updating beta

        1. U
          @udidwht
            2024-01-19 20:13:50.903Z

            Noticed that REX updated the Global textures program. Did their update resolve the known issue you posted at the top?

            https://docs.miltechsimulations.com/v/supercarrier-pro/product-information/known-bugs-updates-and-product-roadmap/supercarrier-pro-ctds-on-spawn-or-when-flying-to-carrier

            1. I’ve been told the issue is fixed on the latest update.

            2. Progress
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