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SUPERCARRIER PRO - TRACKED BUGS & UPDATES

By Miltech Simulations @MiltechSimulations
    2023-09-12 09:49:39.933Z2024-04-21 22:25:41.327Z

    Supercarrier Pro - KNOWN BUGS

    Supercarrier Pro CTDs - On Spawn or when Flying to Carrier

    Multiplayer Sync freezing screen after Restart

    "Shaky Camera"/"Shaky Ship" Bug - Moving Ships

    Misplaced Crew/Teleport not functioning/Quick Taxi not functioning

    TACAN/ILS Not Working

    Osprey/Harrier Sliding on the Deck

    Shimmering Vertical Lines behind the ship/Broken Wake Effects

    Shimmering "Bounding Box" on Arrestor Cables


    Supercarrier Pro - UPDATES

    Supercarrier Pro v1.0.0 - RELEASED Sept 14th, 2023

    Initial Release

    Supercarrier Pro v1.0.1 - Sept 29th, 2023

    • NEW: Aircraft hangar accessible on static ships
    • NEW: Aircraft will now spawn to deck on moving ships
    • NEW: Moving carriers will now be identifiable by ICAO Code
    • Fixed bugs with spawning on static carriers (eg. aircraft spawns under the deck)
    • Panel default vertical size fixed
    • Elevator position forgotten when panel is closed fixed
    • Typos on toolbar menu fixed
    • Automatically switch to landing tab after teleport to approach
    • POI market range increased
    • Ships wake made longer
    • F-35 color too dark improved
    • Colision surface fixed on static support ships

    Supercarrier Pro v1.0.2 - Hotfix Patch - Oct 3rd, 2023

    • Teleport to spawn radius - reduce to 1nm or less to avoid issues with aircraft teleporting from nearby airports
    • MP Sync spawning under the deck fixed
    • San Diego ZC07 missing spawn point/airport
    • Autoteleporting triggering when flying from coast to carrier bug
    • Added warning message when not in range of any carriers.
    • MP Autorestart improved

    Supercarrier Pro v1.0.3 - Released Nov 16th

    • CVN-76 Island accuracy fixes. Island will be remodeled to represent late-Nimitz class carriers
    • Modern arrestors can be toggled "always on"
    • Modern arrestors reactivate automatically when you approach again
    • Effectiveness of arresting gear now depends on the aircraft. Arresting gear is now more effective the higher the stall speed of the aircraft
    • Bridge lights off during the daytime
    • Catapult 1 on Nimitz nose dip bug fixed
    • Aircraft-specific general fixes
    • Improved teleporting across all aircraft
    • Improvements to the compatibility of Osprey with moving ships
    • Animations "pointing in wrong direction/wrong side" fixed
    • Night lighting general improvements
    • Fixed misplaced crew at some locations
    • Nimitz deck texture missing double sided.
    • Fixed easy mode possible cheats
    • Improved night lighting on the hangar
    • General backend fixes
    • Tentative fix fo the Navigraph issue
    • LRLS alignment improvements

    Supercarrier Pro v1.1.0 - Released Feb 27, 2024

    • Loading times significantly reduced by modifying animation sequences and related code.
    • NEW SHIP: Nimitz-Class CVN-69 introduced (6 new static locations, 7 new moving locations)
    • NEW SHIP: FrenchCDG introduced (4 new static locations, 4 new moving locations)
    • NEW SUPPORT SHIP: Independence-Class ships introduced (4 POI locations + as escort ship on all new CVN-69 locations)
    • New carrier deck vehicles added. More detailed and better textured, yet more FPS Efficient.
    • When not in range of Carrier, show a list of closest carriers and their heading
    • Added additional supporting ships to static vessels
    • Relocated Da Nang Location to "Yankee Station"
    • Relocated Whitley Bay Location due to closeness to Airbase
    • Relocated Palm Beach location due to interference with Airport
    • Added catapult hook sounds
    • Added ambient noise and announcement sounds
    • Added Catapult sounds
    • New Modern Arrestor Gear system using real-life values from Nimitz carriers and energy-based equations to guarantee the aircraft stops in a reasonably length of runway using regardless of the weight of the aircraft.
    • Hangar fog visibility bug fixed
    • Steam effects on catapults added
    • Changes to Carrier App UI and backend to support future expansions.
    • Performance improvements throughout
    • Texturing fixes and improvements throughout
    • Hotfixes related to Navigraph compatibility
    • Multiple lighting effects improved
    • Various minor fixes throughout

    Supercarrier Pro v1.1.1 - Released March 19, 2024 (Latest Version)

    • FrenchCDG Lift bugs Fixed
    • CVN69 Moving Locations malfunctioning in some systems fixed
    • French Flag added to CDG
    • FrenchCDG "holes" around the deck fixed
    • CAT2 Shooter on CDG location adjusted
    • Static CVN69 locations missing collisions on Independence Class support ships
    • Adding CDG Moving locations: (FN05) Lorient, France, (FN06) Cote d’Azur, France
    • Fixed catapult steam effects

    Supercarrier Pro v1.2.0 - RELEASE DATE TO BE ANNOUNCED

    • FrenchCDG Will receive LSO Callouts in French
    • Add steam to FrenchCDG Catapults
    • Add flag to FrenchCDG Static Ships
    • Night Lighting Improvements
    • New Universal Toolbar App, supporting control of all existing and upcoming Miltech Carriers Products.
    • 3 replies
    1. J
      John Barry Fuqua @jymp
        2023-11-02 10:39:23.555Z

        Supercarrier Pro animations not working with SU14 beta, Asobo working on fix updating beta

        1. U
          @udidwht
            2024-01-19 20:13:50.903Z

            Noticed that REX updated the Global textures program. Did their update resolve the known issue you posted at the top?

            https://docs.miltechsimulations.com/v/supercarrier-pro/product-information/known-bugs-updates-and-product-roadmap/supercarrier-pro-ctds-on-spawn-or-when-flying-to-carrier

            1. I’ve been told the issue is fixed on the latest update.

            2. Progress
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