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More testing of the V22

By Noel Richardson @tatsukoa
    2022-11-19 19:42:48.858Z
    1. From a cold and dark start. Blade fold works, but upon finishing stuck in last sequence, with the arrow flashing, because of this, unable to unfold blades to flight conditions. Waited over 5 mins to convert back to flight conditions. No go.

    2. Aircraft seems to still hover and fly likes its on rails. Flies very similar to the showcase drone. Hopefully the new helicopter physics can be integrated into VTOL mode.

    3. Up conversion to "plane" aircraft is extremely unstable. Need to back off airspeed to about 170-180 kts. I don't think VTOL trim is working so any trim inputs that are for trimming while in VTOL are carried over to Conversion flight.

    4. Power band needs a little more work, still "pops" up into a hover.

    5. APU still reaching full power too quickly. Should take a full 10 secs for it to completely kick in right now its about 7-8. Getting there.

    Overall looking good. Love the new textures. Looking forward to the upcoming updates.

    Semper Fi
    Noel

    Solved in post #2, click to view
    • 4 replies
    1. 1- This has been reported a couple of times, but I've been unable to replicate it.
      It may be due to your Flaps. The very last step for the completion of Blade Fold/Wing Stow is flaps full (though not listed on the screen). For this, the "Flaps" step requires you to set Flaps to Auto (default position). May it be the case that your flaps are not set to Auto when it reaches the final step?

      2- This is a limitation of our custom physics. MSFS physics are based on a complex CFD model of the aircraft when in flight, considering multiple variables such as wind, aerodynamics, etc. Custom physics are based on simplified calculations, and are not accounting for all the different variables that default APLN physics account for. This will be improved over time, as we improve how wind and inertia affect the movement of the aircraft. The new heli physics won't be of much help here - helicopter flight ONLY applies when nacelles are exactly 90 deg, similarly, APLN flight only applies when nacelles are exactly 0 deg. MSFS does not support (and likely will never support) thrust vectoring, making it impossible for us to accurately model the aerodynamic behaviors of the Osprey in MSFS. It will, unfortunately, always be a mix of both aerodynamic models. But things are constantly being tweaked and improved.

      Keep in mind that this is among the very few implementations of full thrust vectoring in MSFS - with perhaps the only other product being the upcoming Harrier by DC Designs. The Harrier being a jet, however, has a simpler flight model - no VRS, hover works differently, and conversion is different as well.

      3- Trimming does work in Conv flight, but it is much less effective (design choice). The real-life effectiveness of trim is also highly dependent on speed and nacelle angle, making the physics extremely difficult to model, and hence why trimming hasn't been fully modeled during CONV. Instead, This is on our list of "nice to improve", but again, one of those things that make this aircraft a challenge to make for a platform with multiple limitations for this kind of aircraft. Things will continue improving, over time.

      The "kick" you will feel going from CONV to APLN is highly dependent on windspeed. It's the result of the MSFS flight model being re-calculated. At 0 wind, that kick is barely noticeable, while at 99kts wind the kick can ve very dramatic. This is impossible to avoid (unless we fully model APLN flight as a custom flight model). This can also be seen whenever you manually change windspeed or orientation. The physics need a few seconds to recalculate, and during that time the aircraft is very unstable.

      Btw - the ideal speed to go from CONV - APLN is right at 170-180kts. Max speed is no more than 200kn, min speed no less than 130.

      4- I'm guessing you mean at takeoff - that the aircraft suddenly "pops" off the ground?
      If yes - this is also being improved, though it's less noticeable if thrust is slowly increased until the aircraft takes off the ground. If full thrust is applied violently, the "pop" off the ground will be more noticeable.

      5- Noted, time will be increased slightly.

      ReplySolution
      1. TNoel Richardson @tatsukoa
          2022-11-20 18:32:14.819Z

          "For this, the "Flaps" step requires you to set Flaps to Auto (default position). May it be the case that your flaps are not set to Auto when it reaches the final step?"
          I will double check this. I leave the flaps in "Auto" all the time. I think something is setting it from Auto to Full on its own. I will test today 11/20/.

          All other concerns are noted! Thank you for the fast response.

          Tats

        • T
          In reply totatsukoa:
          Noel Richardson @tatsukoa
            2022-11-20 21:23:28.711Z

            Ran additional checks. Blades systems works as intended. Removed flap controls from HOTAS, since preferred method is "Auto". Onboard systems takes care of AUTO-to Full-to AUTO transition.

            1. Thanks for reporting back. Yes, it seems that having a Flaps axis may force the aircraft to detect Flaps 0 instead of Flaps Auto. Having a custom controller profile for the Osprey without mapping for Flaps may be best.